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Style: Seven Holy Winds

Seven Holy Winds
Watch as I soar like a leaf
Untouchable. Yep.

  1. Flowing Dodge (3)
    While unarmored gain [level] to Defense.
  2. Elusive Target (4)
    Add +1 to Defense for every enemy flanking you, up to [level].
  3. Mobility (4)
    Gain [level] to Defense if you’ve moved this round
  4. Redirect (7)
    Spend a Conviction point to channel an attack against you to an adjacent target.
  5. Unbalancing Counter (3)
    [Level] times per scene, melee attacks against you render the attacker flat-footed.
  6. Dust in the Wind (4)
    Every time you’re the target of a missile attack and reduce damage by [level]. If reduced to 0, you also catch the missile.
  7. Skyward Carp (3)
    Gain a bonus of [level] to Movement for the purposes of jumping.
  8. Shifting Winds of Chaos (7)
    Spend a Conviction to knock a spell back at the caster, up to [level] times per scene.
  9. Nimble Moves (8)
    As long as you start and end your movement on solid ground you can move across surfaces too soft, fragile, or thin to hold you, with ease.
  10. Agile Maneuvers (2)
    Gain [level] bonus when performing Combat Maneuver checks
  11. Wind Plucks the Fruit (6)
    Targets of your melee attacks are forced to Save vs Disarm or be…uh, disarmed.
  12. The Building Storm (9)
    Upon a successful attack, add +1 to damage. This bonus damage stacks with previous bonus damage from this Move, and all bonuses are lost should you not attack or miss in a round.