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Drones

Drones are semi-autonomous devices that come in various sizes and are made for various purposes. From maglev mounted cameras to a weapons platform mounted on Boston Dynamics’ cheetah, each brings a unique edge to a mission.

Controlling a drone takes a full round action to issue a command to a single drone, unless one has a Drone Control Unit. Then, you’re able to control a single drone per Control Unit as a free action.

Drones have three modes of operation: defense, offense, and operation. Defense mode provides +1 to the operator’s Defense. Offense mode provides +1 to the operator’s Attack. Operation mode is based on the function of the drone: camera drones will transmit images, echo drones will retransmit signals, autopets will purr and be cute. If a drone isn’t outfitted to perform a mode, it will do so at the expense of itself - camera drones will place themselves between the operator and bullets as best they can in Defense mode, or just smack themselves into a target as hard as they can in Attack mode. Both of these cause damage to the drone.

Should a drone be caught outside of combat on its own (not assisting the operator and therefore not following the follower/mercenary rules as vaguely implied above) the base stats are Attack/Defense 10, mobility 12 (if not immobile), with Stealth 5.

Stats

Drones have four pieces of information associated with them:

  • HP: This is the factory set health points of the drone.
  • Size: This is the size of the drone.
  • Mobility: This details how the drone gets around, if it does.
  • Special: This basically tells the function of the drone.

Size - Drones are available in one of four sizes (small, medium, large, and heavy) before they technically become vehicles and things start getting weird. Small drones take up 1 inventory space. Medium drones take up 3. Large drones require equipment to move. Heavy drones typically only move under their own means.

Health Points (HP) - Available in 4, 6, 8, and 10 HP. Drones do not naturally heal by themselves and require a mechanic to repair. Once at 0 HP the drone is broken and unusable until repaired. HP is typically tied to Size, however some are potentially more fragile in their constructions.

Mobility - This describes how the drone moves.

  • Aquatic means it only operates on water
  • Flight means it flies. Most popular selection.
  • Immobile drones do not move.
  • Treads move through soft terrain with ease.
  • Walkers have legs. For walking.
  • Wheels operate best on solid, flat surfaces.

Special - This is basically everything else needed to fully describe the functions and operations of the drone.

List of Drones

Presented is a list of publicly available market drones. For more exotic and spicy drones, you’ll need to steal or find a source in game.

Aerial Guardian (₽15000)

An flying drone someone mounted a shield to

Size: Large HP: 8 Mobility: Flight

Special: Provides +2 in Defense mode


Domestic Companion (₽4000)

Available in Cat, Dog, Fox, and Mini Ostrich forms

Size: Medium HP: 6 Mobility: Walker

Special: Includes air filter, vacuum, and digital assistant features.


HOA Patroller (₽10000)

A lighter version than what the privatized police “services” use to monitor neighborhoods

Size: Large HP: 8 Mobility: Flight

Special: Patrols a designated area, sweeping the location with alternating visual augments, and sends a report to the controller, rather than the disabled gun ports.


Man-Bot (₽20000)

_A robot mimicking human form. Typically used by Capitalists to replace skilled workers. _

Size: Large HP: 8 Mobility: Walker

Special: Can be programmed for various menial tasks. Has two manipulators and 5 inventory slots.


Mule (₽20000)

Why carry things when the robot can do it?

Size: Heavy HP: 10 Mobility: Treads/Wheels

Special: Provides 20 inventory slots for gear or people. A person takes up 10 slots. Encumbrance inflicts an equal amount of points per round.


Spotlight (Mk 1) (₽5000)

_It’s basically a set of rotors attached to a flashlight. _

Size: Medium HP: 6 Mobility: Flight

Special: Usable to illuminate a target from the air.


Spotlight (Mk 2) (₽15000)

Bigger flashlight, bigger area covered

Size: Heavy HP: 10 Mobility: Flight

Special: Usable to illuminate an area from the air.


Spyder (₽1500)

Take a camera, give it spider legs, and get to spying

Size: Small HP: 4 Mobility: Walker

Special: Remote broadcasting of a video signal to the coupled receiver.


VISION 70 (₽15000)

_Used by police forces to intimidate civilians during unjustified stops. Liberated by neighborhood kids. _

Size: Large HP: 8 Mobility: Walker

Special: The mounted rifle provides +2 in Attack mode.


Warning Shot (₽3000)

A tiny turret used for home defense

Size: Small HP: 4 Mobility: Immobile

Special: No Defense mode. Will automatically attack (1d6) any unauthorized target within 30 feet.


Ysalamiri (₽5000)

It’s basically a RC car with a signal jammer duct taped to it. A neighborhood kid invention.

Size: Medium HP: 6 Mobility: Wheels

Special: Jams all signals within 30’. Even the control signal, annoyingly.