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Warez

Weapons grade software developed by the military for the sole purpose of infiltrating and destroying enemy systems that have, naturally, found their way into the hands of a portion of the general public. While the warez will affect augments and devices alike, should a targeted individual be without augments (a rarity these days) they are immune to the ware. Their devices are still targetable.

Ware names are the Code Names applied during development .Also included are the Genus Species classifications used in the military’s organization.

Name (Genus::Species)
T: Target D: Duration R: Range

Absurdity (Utility::Augments::Head)
T: Person D: 1 minute R: 30’
Target Saves or their augments begin sending signals to their brain over writing their natural concern. This causes them to find one thing completely absurd. The Jockey chooses which things the victim considers absurd. The target does not fear, & cannot be intimidated by, the absurd object. If 2 dice are invested, a person can be the absurd object; one additional person or object can be included per die.

Activate Grenade (Offensive::Device)
T: Grenade D: Instant R: 60’
Remotely activates a grenade, whether or not a person is holding it.

Agony (Offensive::User::Augments)
T: Person D: [Dice] rounds R: Sight
Neural feedback in the augments floods the target with wracking pain. They must save each round (including the first) or have their Initiative reduced to 4.

Alarm (Utility::Area::Device)
T: Area D: [Dice] hours R: 100 square ft
A single device is locked into detecting signals within [Sum] square feet. If any device or AI enters the area, you instantly know about it. If you so choose, a loud noise can also emanate when the alarm is triggered, heard up to [Dice] x 100’ from the area. You can designate up to [Dice] devices who will not set off the alarm. Your devices are automatically excluded.

Allure (Offensive::User::Augments::Head)
T: Person D: [Dice] rounds R: Sight
Target Saves (with penalty equal to [Dice]) or is compelled to approach you. If they are hostile, they will approach you with hostile intent.

Aphasia **(Offensive::User::Augments::Head)
**T: Person D: [Dice] minutes R: 120’

Stray signals overwhelm the Broca’s Area of the brain, causing the target to be unable to comprehend language. Target Saves with penalty equal to [Dice]. On failure, they cannot speak or comprehend any language, written or spoken, for the duration.

Atavism (Offensive::User)
T: Person D: [Dice] minutes R: 10’
Target Saves or has their Frontal Lobes shut down, and adrenal glands sent into overdrive. Target reverts to a primeval, frenzied state; it gets +4 to all saving throws & attack rolls, & +2 to damage rolls, while being unable to determine friend from foe.

Aura of Doom (Offensive::User::Devices)
T: Devices D: [Dice] rounds R: Self
Devices within 15’ of you begin to emit an ultra low sound, causing a fight or flight response in humans. Everyone within range must Save (with a penalty equal to [Dice]) or are terrified of you (they roll Morale immediately).

Aversion (Offensive::User::Augments::Head)
T: Person D: 1 day R: Sight
Target Saves (with a penalty equal to [Dice]) or becomes profoundly averse to an object or location of your choice. The object can’t be something they’re currently holding or touching.

Blindness (Offensive::User::Augments::Eyes)
T: Person D: Permanent R: Touch
Target must Save (with [Dice] penalty) or their Eye based augments malfunction, leaving them Blind until repaired. If used against visual equipment, user Saves or is Blind for [Dice] rounds.

Bloodstorm (Offensive::User)
T: Person D: Instant R: 20’
Causes the victim’s augments to short circuit, continuously hurting the wearer, the near feral ware then leaps to a new victim. Target must Save or begin Bleeding Out; the process then repeats on the nearest person (friend or foe). This continues [Dice] times, or until a successful Save.

Burning Gaze (Offensive::User::Device)
T: Devices D: [Dice] rounds R: Self
Any device you look at for the duration catches on fire, if human-sized or smaller. For each invested die past 4, double the maximum size of affected objects.

Cacophony **(Offensive::User::Augment::Ear)
**T: Area D: [Dice]x2 rounds R: 120’

Floods all audio augments and equipment with a deafening cacophony in an area up to [Dice] x 10’ in diameter. Nobody can hear each other speak.

Command Person **(Offensive::User)
**T: Person D: 1 round R: Hearing

Target saves (with penalty equal to [Dice]) or must obey a 1-word command you give. If you invest at least 4 dice, the command must be obeyed for 1d3+1 rounds instead.

Command AI (Offensive::AI)
T: AI D: [Dice] minutes R: Hearing
As Command Person, but specifically for AI.

Comprehend Language **(Utility::User::Augments:Head)
**T: Self D: [Dice] hrs R: Self

The Ware loops language data back and forth between your Deck and frontal cortex. You understand, speak, read, & write one language perfectly for the duration. You must have an example of the language present (eg a written sample or a speaker).

Confession (Utility::User::Augments:Head)
T: Person D: Instant R: 5’
This ware monitors a Target’s vitals and prepares to inflict pain should it detect a lie. Target must answer a question you give truthfully, or they take [Sum] damage.

Confusion (Offensive::User::Augments:Head)
T: Person D: [Dice] rounds R: 60’
Target saves or is confused for the duration. On their turn, they roll 1d4; on (1), they act normally; on (2), they attack themselves with whatever is on hand; on (3) they attack the nearest creature, friend or foe; on (4) they do nothing but babble incoherently.

Counter Visuals (Utility::User::Augments::Visual)
T: Self D: 10 minutes R: 60’
Strips away all visual obfuscation or illusions within 60’ of you, unless more [Dice] were used in their execution than you invested in this ware.

Credentials (Utility::Device)
T: Device D: [Sum] turns R: 20’
Makes a device believe the user has authorized access. Invest 3 [Dice] to instead target an AI and convince it you are an admin level user.

Cure Mutation (Utility::User::Augments)
T: Person D: Instant R: 5’
Target’s augments begin to produce a signal that forces their glands to begin repairing DNA. Target loses [Dice] mutations. If they have multiple mutations, choose randomly which are removed. Effect is instant, but healing takes days.

Cryption (Utility::Device)
T: Files D: Instant R: Connected
A babbling ware for decrypting or encrypting files. The process operates on [Dice] files at a time.

Darkness (Utility::Devices)
T: Area D: Concentration R: [Sum]x10’
Disables light sources within the area diameter.

DataBomb (Offensive::Device)
T: Device D: Until Accessed R: Connected
Implants dangerous, harmful code within a file. Any device accessing this file takes [Dice] worth of damage.

Delay Grenade (Defensive::Device)
T: Grenade D: [Dice] minutes R: 50’
Continuously injects breaks into the grenades control software, holding off the explosion activation. Due to the nature of grenades, this should be used before the grenade is deployed.

Digital Fists (Offensive::User::AI)
T: Self D: [Dice] minutes R: Self
Executing the ware causes the cyberdeck to access and translate signals from the posterior parietal cortex. Effectively, for the duration, you can punch AI for d4 damage (d6 if 3 dice are invested, and d8 if 5 are invested).

Digital Knock (Utility::Device)
T: Lock D: Instant R: Touch
Instantly opens any electronic lock. Can counter a Digital Lock ware if an equivalent number of spell dice are invested. (A Console Jockey can tell how many dice are invested in a digital lock by examining it.)

Digital Lock (Utility::Device::Lock)
T: Lock D: Permanent R: Connected
Connected to an electronic lock to shut down all functions. Only a _Knock _warez with an equal or greater number of spell dice can open the lock thereafter; no key/card/scan can open it.

Distract (Offensive::User)
T: Person D: Instant R: 100’
Generates an urge within the target to investigate a location of your choosing, within range..

Explode Device (Offensive::Device)
**T: Area D: Instant R: 60’ **
All broken devices in a radius of 60’ around the Jockey explode, dealing [Sum] damage to victims within 10’.

Feedback (Offensive::Device)
T: Device D: Instant R: 25’
Generates feedback in the device. The device must save or take [Dice] damage to durability.

Force Mutation (Offensive::User::Augments)
T: Person D: Permanent R: 30’
The Target’s augments begin bleeding energy into the surrounding flesh, corrupting DNA in the Target’s cells. Target Saves or gains a random mutation. You roll one mutation per [Dice] and choose which one to inflict.

Generate Noise (Defense::AI)
T: Area D: 10 minutes R: 20’
Your deck begins to spew garbage signals within a radius around you, making it look like there are a multitude of devices within the area, requiring [Sum]/2 rounds to sort through to find you. Basically, it creates “rough terrain” for AI in cyberspace.

GlobalQuery (Utility::Device)
T: Self D: Instant R: Self
Through accessing various backdoors of common public record databases, the user may ask [Dice] yes/no questions. If [Sum] is 10+, the user may ask any question using [Dice] words.

Haste (Utility::User::Augments::Legs)
T: Person D: [Sum] rounds R: 30’
Overclocks leg augments, adding [Dice] to Movement for the purposes of determining Range of Movement.

Hold (Offensive::User::Augments)
T: Person D: [Dice] rounds R: [Dice]x10’
Target’s arm and leg augments are paralyzed for the duration.

Illusory Double (Defensive::User)
T: Area D: [Dice] minutes R: 50’
The ware forces everyone within range to Save or have their augments overwhelmed with an illusory duplicate of you, which acts as you direct (but can’t actually interact with anything).

Imaginary Terrain (Utility::Area::Augments)
T: Area D: [Dice] hours R: [Dice]x100’
Surrounding devices overwhelm visual augments to force a specified area of terrain, up to 100 sq.ft. per [Dice], to appear to be a different type of terrain. Fine details are not possible.

Inflict Wounds (Offensive::User)
T: Person D: Instant R: 30’
Causes feedback in the target’s augments, which is rather painful. Target Saves or takes [Sum] damage.

Interpret (Utility::AI)
T: Person D: [Dice] real minutes R: 20’
Allows communication with currently functioning device AI. Program translates between machine and human.

Intrusion (Utility::Network)
T: Self D: Instant R: 20’
Allows for the accessing of networks not connected to the Cloud. Any network worth breaking into has ICE patrolling its systems, always comparing activity against Suspicion Profiles. However, there is a [Dice]-in-6 chance the program will hide you well enough for ICE to ignore you.

Invisibility (Defensive::User::Devices)
T: Person D: [Dice] minutes R: 10’
Target is invisible to visual devices and augments. Unless 4 or more dice are invested, the invisibility ends as soon as the target attacks.

Firewall (Defensive::User::Device)
T: Self D: [Dice] minutes R: Self
An advanced firewall is executed on your Deck, giving you a +2 Save vs Hack; if at least 3 dice are invested, it bestows +4 Save; if at least 5 are invested, +6 Save.

Jammer (Defensive::Area::Device)
T: Area D: Focus R: Self
The field emanates from you in a radius of [Sum] x 10’. Within this field all signals are countered. Attempting to use another Ware ends this one.

Jury Rig (Utility::Device)
T: Device D: Instant R: Connected
Communicates with the Device’s daemons and attempts to find a work around for the damage done to the device, though at a price. Temporarily makes the target device operational for [Sum] rounds before breaking completely.

Magic Jar (Utility::User)
T: Person D: [Dice] days R: 60’
You need a separate drive of sufficient size (2.5 petabytes). The target saves, or their consciousness is shunted onto the drive, your consciousness is transported into their body, and your body becomes a useless husk. When the spell expires, everyone’s consciousness goes back to its proper place. Can’t affect creatures with HD greater than [Dice].

Memory Lapse (Offensive::User)
T: Person D: Instant R: 30’
Target forgets everything that happened in the last [Dice] rounds.

Mirror Images (Defense::User::Augment::Visual)
T: Area D: [Dice] minutes R: 60’
Forces all visual equipment/augments within range to see [Dice] duplicates of you, which overlap with you and confuse attackers. Any time you’re attacked, the attack has an equal chance to hit you or any of your images. If an image is hit, it is destroyed.

Movement (Defensive::User::Augments)
T: Person D: [Dice] minutes R: Touch
Target is immune to any effect that restricts movement of arm or leg augments for the duration, unless the effect has more dice invested than were used in this spell.

Paranoia (Offensive::User::Augments)
T: Person D: [Dice] rounds R: 120’
Causes the target’s augments to begin whining in infrasound. Target saves with penalty equal to [Dice] or considers _all _creatures their enemy for the duration.

Ping (Utility::Device)
T: Area D: [Dice] rounds R: 50’
By sending out a wide range ping, you become aware of the location of every device in range.

Possess Camera (Utility::Device)
T: Camera D: [Dice] minutes R: Sight
You load the camera’s visual data straight into your visual cortex, allowing you to see as and what it does.

Possess Turret (Offensive::Device)
T: Turret D: [Dice] minutes R: Sight
As Possess Camera, but you gain full control of the turret’s targeting and firing controls as well.

Rage (Offensive::User)
T: Person D: [Dice] rounds R: Touch
Target flies into a rage (unwilling targets can save). They add +[Dice] to all attack and damage rolls for the duration, and must make a melee attack each round - if no other targets are available, they must attack themselves.

Recover Log (Utility::Device)
T: Device D: [Dice] real minutes R: Connected
You temporarily reactivate the daemons in a broken device and are able to query its memory. May know how it broke if the event was logged in time.

Share Senses (Utility::User::Augments)
T: Person(s) D: [Dice] minutes R: 10’
You and the target within range can freely exchange sensory information for the duration - i.e. they can see through your eyes, feel what you touch, smell what you smell, etc; and vice-versa. Once the ware is executed, the range is network wide.

Sign Post (Utility::Area)
T: Area D: [Dice] days R: 10’
The user is able to leave a [Sum] length message within the cloud, bound to their current location. This message is viewable by all. Note, this is different from Message Boards or AR advertisements, as those require a dedicated device. This steals a bit of space from surrounding devices to avoid the need of a hosting device.

Silence (Utility::Area)
T: Area D: [Dice] minutes R: 50’ radius
No sound can be detected by audio sensors or augments within the radius.

Sleep (Utility::Device)
T: Device R: 50’ D: 5*[Dice] turns
Puts a device into sleep mode.

Slow (Offensive::User::Augments::Legs)
T: Slow D: [Dice] rounds R: 120’
Target moves at half speed for the duration.

Slumber (Offensive::User)
T: Person(s) D: Instant R: 60’
Up to [Sum] HD of creatures in the radius save or fall asleep.

Static Wall (Defensive::Area)
T: Area D: 30 minutes R: 50’
Generates a solid wall of static in cyberspace. Moving through the space in meatspace causes devices to reboot in [Dice] rounds. AIs take [Sum] damage.

Telepathic Link (Utility::User)
T: Person(s) D: [Dice] hours R: 10’
Link up to [Dice] + 1 willing creatures to one another; they can communicate telepathically over any distance, so long as they’re on the same network. You can lock the dice to make the effect permanent. Once the ware is executed, the range is network wide.

Virus Scan (Utility::Device)
T: Device D: 10 minutes R: Connected
Detects whether the current device has a virus or other malicious code (like a DataBomb). Has a [Dice]-in-6 chance of finding any dangerous code present.