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Style: Berserker

A warrior of rage and brutality that pops mushrooms like candy. All moves require the consumption of fly agaric mushrooms, suffering the effects as normal.

  1. Berzerkergang (3)
    While on mushrooms, for [level] rounds, you enter a holy fury. Gain +3 to Attack, +2 to Damage, and lose 4 Defense. In this state you lose the ability to make tactical decisions any more complicated than “hit it until it dies.”
  2. Bear Shirted Champion (4)
    When wearing a bear pelt, you gain +[level] to your Damage.
  3. Battle Swine (4)
    When wearing a boar pelt, you gain +[level] to your Defense.
  4. Wolf Coat (7)
    When wearing a wolf pelt, gain an extra attack per round.
  5. Charge (4)
    Move your full Movement in a straight line, making a Combat Maneuver with a bonus of [level] against anyone you come in contact with, knocking their ass prone.
  6. Battle Cry (3)
    By giving a mighty war cry (at the table, c’mon, let’s hear it) you force enemies to make a Moral check with a penalty of [level].
  7. Battle Intoxication (4)
    Gain +[add] to Save vs Mind alter effects
  8. Effektnummer (4)
    When first entering Berzerkergang gain [level]d4 temporary HP, which disappear at the end of Berzerkergang. Can take you above max HP.
  9. Warrior’s Madness (2)
    Felling an enemy restores [level] HP.
  10. Kraki’s Champion (7)
    When in Berzerkergang, you are immune to fire and iron.
  11. Immune to poison (7)
    Poison does not effect you while in Berzerkergang.
  12. Shield Biter (3)
    Sunder a shield to restore 1d6+[level] HP