Style: Seven Holy Winds
Seven Holy Winds
Watch as I soar like a leaf
Untouchable. Yep.
- Flowing Dodge (3)
While unarmored gain [level] to Defense. - Elusive Target (4)
Add +1 to Defense for every enemy flanking you, up to [level]. - Mobility (4)
Gain [level] to Defense if you’ve moved this round - Redirect (7)
Spend a Conviction point to channel an attack against you to an adjacent target. - Unbalancing Counter (3)
[Level] times per scene, melee attacks against you render the attacker flat-footed. - Dust in the Wind (4)
Every time you’re the target of a missile attack and reduce damage by [level]. If reduced to 0, you also catch the missile. - Skyward Carp (3)
Gain a bonus of [level] to Movement for the purposes of jumping. - Shifting Winds of Chaos (7)
Spend a Conviction to knock a spell back at the caster, up to [level] times per scene. - Nimble Moves (8)
As long as you start and end your movement on solid ground you can move across surfaces too soft, fragile, or thin to hold you, with ease. - Agile Maneuvers (2)
Gain [level] bonus when performing Combat Maneuver checks - Wind Plucks the Fruit (6)
Targets of your melee attacks are forced to Save vs Disarm or be…uh, disarmed. - The Building Storm (9)
Upon a successful attack, add +1 to damage. This bonus damage stacks with previous bonus damage from this Move, and all bonuses are lost should you not attack or miss in a round.