Style: Berserker
A warrior of rage and brutality that pops mushrooms like candy. All moves require the consumption of fly agaric mushrooms, suffering the effects as normal.
- Berzerkergang (3)
While on mushrooms, for [level] rounds, you enter a holy fury. Gain +3 to Attack, +2 to Damage, and lose 4 Defense. In this state you lose the ability to make tactical decisions any more complicated than “hit it until it dies.” - Bear Shirted Champion (4)
When wearing a bear pelt, you gain +[level] to your Damage. - Battle Swine (4)
When wearing a boar pelt, you gain +[level] to your Defense. - Wolf Coat (7)
When wearing a wolf pelt, gain an extra attack per round. - Charge (4)
Move your full Movement in a straight line, making a Combat Maneuver with a bonus of [level] against anyone you come in contact with, knocking their ass prone. - Battle Cry (3)
By giving a mighty war cry (at the table, c’mon, let’s hear it) you force enemies to make a Moral check with a penalty of [level]. - Battle Intoxication (4)
Gain +[add] to Save vs Mind alter effects - Effektnummer (4)
When first entering Berzerkergang gain [level]d4 temporary HP, which disappear at the end of Berzerkergang. Can take you above max HP. - Warrior’s Madness (2)
Felling an enemy restores [level] HP. - Kraki’s Champion (7)
When in Berzerkergang, you are immune to fire and iron. - Immune to poison (7)
Poison does not effect you while in Berzerkergang. - Shield Biter (3)
Sunder a shield to restore 1d6+[level] HP